![]() Good cards would be Raw to Gamble every time you draw, cards that rig Heads, and also using the Coin Juggler Flourish to Gamble every time Drawback is played. With Boosted Drawbacks, you can add 2 Dominance cards to the combo. Using Bluff during Heads makes it cost 0, so with two Bluffs, you can reliably play them both with a 0 cost Set card, such as an upgraded Call It, or use the Coin Juggler Flourish + Propaganda (Since Rook tends to meet a lot of Rise) with Clear Head to consistently rig and gamble into Heads.Ģx Drawbacks will reduce the cost of itself infinitely, as well as any other Dominance card. It can also be done as Rook as well utilizing the Psychic Coin which incepts a Doubt on Heads. Other helpful cards include Exploit Weakness, so you can duplicate the Doubt at 50 stacks and Just the Facts, which will allow you to expend useless cards to not impede on your Combo. Optionally upgrade them to their Boosted Variants so you can do it much faster. ![]() Continually play your Plannings, each time placing a Lie back into your deck. This one was quite annoying, and you’ll likely need to actively build towards it, though you’ll only need a thin deck and three cards.Īt minimum you need a Lie, a Boosted Planning, and a Planning in order to get this. Soluble Fish: Incept 99 Doubt upon a single opponent. If going Predictive Blast, bring some allies so you can use Predictive Blast on Flekfis’s Whirlwind attack. If going the Spark Cannon route, make sure to not damage High Priest Glofriam in order to give the Grout Monster as much health as possible. Methods requiring items include Spark Cannon vs Rook’s final boss or Predictive Blast vs Rook’s penultimate boss. The Item card Worker’s Gloves also allows you to double the damage of attacks, so it can be beneficial or save you time.įor Rook, stack Overcharge with Overheaters and other cards, and then use Shock Therapy or Dynamo Round to utilize it to deal lots of damage. I played Follow Through + Haymaker + Gut Shot on the spawns to preserve and gain Combo, until I could smack the boss for 100 damage. I got the achievement on Day 3 as Sal, you’ll get a boss on the docks which will continually spawn enemies. The most reliable and quickest method would be based around the stacking mechanics of the characters, such as Combo, Overcharge, or Smith’s bottles. One is stacking power against a weak enemy until you accrue enough to deal 100 damage. There are multiple methods of approaching this one. Many items have splash damage, and some are super effective against metallic enemies as well, so this is an easy fight if you’re having trouble with the achievement.įist ‘o Bricks: Apply 100 or more damage with a single hit. For example, when you escort Fellemo through the bog as Rook, there is a quick combat with 4 Feral Autodogs. This one might be the easiest, it only requires a single combat so you can just hire people to fight for you, or use item cards during a fight with weak enemies. Machinist: Win a combat by playing only item cards. I haven’t played Smith yet, so the guide will be based around Rook and Sal.I personally run More Upgrade Variety, Challenge Fights, and Infinite Perks, though All Unlocks and Game Timer may be useful as well. I also play modded for a smoother experience.I will be referencing a lot of specific card names, as of right now, there are no good Wikis for Griftlands, so you can use the in-game compendium to search them up.Make sure to thin your deck as much as possible, some of the achievements can be made a lot easier if you can draw the same card every turn. ![]() Basic card and graft exp are also really nice. ![]() I personally think the most important ones are receiving shills when declining a card draft, and healing after negotiation.
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